Global Game Jam 2010
I recently wrapped up my participation in the 2010 Global Game Jam at NYU. Over 35 countries came together for the weekend with the single goal of building a game in 24 hours.
And we did it!
Old school.
Throughout the weekend I worked closely with Windozer, a fellow Game Institute coder to create our submission, Its Raining Tomatoes. We started by downloading Unity and reading the tutorials. We had a grandiose vision of a 3d game but quickly realized that was a pipe dream and ditched it for some good ol’e fashion C++, win32/GDI and FMOD.
Overall a great time – regardless of how awful our final game is. = ]
3 February 2010 in Software




